NVIDIA Omniverse Plugin
Seamless bidirectional connectivity for advanced simulations with reality capture data
Digital twin advanced simulation in Omniverse
Sync high-quality mesh data from Prevu3D to Omniverse to reduce back-modeling
The RealityConnect™ plugin converts reality capture point clouds into high-resolution 3D meshes in Prevu3D, seamlessly integrating with NVIDIA Omniverse for simulation and analysis.
NVIDIA Omniverse Plugin Key Features
Import Reality Capture Data into Omniverse
- Easily transfer RealityAssets, clipping boxes, and segmented scenes from Prevu3D to Omniverse.
- Import assets individually or in bulk to accelerate project setup.
- Directly integrated with NVIDIA Nucleus or open scenes for real-time collaboration and editing.

Simulation-Ready Asset Preparation
- Convert reality capture point clouds into high-resolution 3D meshes and textures optimized for Omniverse simulations.
- Quickly bring complex real-world environments into Omniverse for use in digital twins, simulations, and virtual testing.
- Enable bidirectional workflows for iterative design and validation in Prevu3D and Omniverse.

Streamlined Interoperability
- Easily import assets between Prevu3D and Omniverse platforms to enhance teamwork and streamline collaboration.
- Facilitate cross-functional collaboration for design, engineering, and simulation teams using shared RealityAssets.
- Strengthen interoperability across simulation workflows, reducing friction and increasing efficiency in design validation and decision-making.


Prevu3D simplifies the process of incorporating reality capture into digital twin workflows, making it easier for companies to leverage tools like Omniverse to visualize, iterate, and innovate efficiently.
Don Johnson
Developer Relations Manager at NVIDIA
