RealityMesh™

Automatically generate detailed 3D meshes and textures from reality capture point cloud data with RealityMesh™

RealityMesh™

Unlock the full potential of 3D scanning data

Create the ultimate photorealistic and immersive content for your simulation, AR, VR and XR experiences

With RealityMesh™, users can create highly detailed 3D meshes and textures in Prevu3D from 3D scanning point cloud data.

How we do it

Prevu3D converts point-cloud data into ultra-realistic meshes

Prevu3D converts point-cloud data into ultra-realistic meshes
Prevu3D converts point-cloud data into ultra-realistic meshes

Explore Prevu3D RealityMesh™

Prevu3D RealityMesh™ converts cumbersome point cloud data into efficient 3D meshes and textures

Side-by-side view of a mechanical room and its 3D mesh model in Prevu3D.

Prevu3D RealityMesh™ converts cumbersome point cloud data into efficient 3D meshes and textures

  • Support structured E57 with imagery from all terrestrial laser scanners (Leica, Faro, Z+F, others)
  • Support NavVis VLX2 and NavVis VLX3 E57 with imagery
  • Download in various formats such as OBJ, FBX, GLB, USDZ, CESIUM TILES

RealityMesh™ for omniverse plug-in

Bring all your high-resolution meshes from Prevu3D right inside NVIDIA Omniverse

With Prevu3D RealityMesh™ fully integrated into Omniverse, you can easily import and benefit from our meshes for a wide array of use cases

With Prevu3D RealityMesh™ fully integrated into Omniverse, you can easily import and benefit from our meshes for a wide array of use cases

Unlock the full potential of advanced simulations with Nvidia Omniverse using Prevu3D advanced level-of-detail connector.

  • Display complex and high-density meshes in Omniverse
  • Achieve the highest fidelity from your 3D scanning data right inside Omniverse
  • Conveniently run the solution without any specialized hardware

Our clients

This is a huge timesaver for industrial planning because instead of working with the actual tools and facilities, you can work with virtual copies, which is clearly much easier to do.
Eric Bownman Developer Technology Engineer, NVIDIA Omniverse™

Interested in RealityMesh™?

Contact us