RealityPlan: Using RealityAssets for planning inspections

A sneak peek at major Release 24.3 RealityPlan
With RealityAssets, users can now define complex piping systems and attach any relevant information needed, making it an extremely useful feature in planned inspection use cases.
In RealityPlan, we’ve developed a toolbox that enables users to create RealityAssets. The basic functionality involves creating multiple bounding boxes to highlight every element of a specific asset, defining their shape, and visually displaying them in the scan.
Once RealityAssets are created, they become selectable. Users can search for and define points, such as pipes, inside the scene.
Clicking on a pipe allows users to see the entire system highlighted, as well as the metadata that has been attached to that pipe in the right side panel.
Users can also define sub-assets and attach specific information for items such as valves or piping elbows.
Inspection requirements for assets, including the frequency and accessibility (such as if scaffolding is needed to access that point) and the date of last inspection, can be accessed.
Users can teleport to any defined asset, even if they are located far away from it in the scene. This can be done by searching for the asset based on its unique ID number within the system and clicking the teleport button to be instantly brought to its location within the environment.
A searchable, interconnected, asset-based enterprise system is an important component of effective facility management.
Stay tuned for more videos where we will showcase advanced asset definition workflows.
For more on RealityAssets read our recent Vision Piece article.