Prevu3D announces RealityMesh™ for Omniverse

We are thrilled to announce that we are launching RealityMeshTM for NVIDIA Omniverse™, a development platform for building and operating industrial metaverse applications. RealityMeshTM is an Omniverse extension that brings the highest-quality reality-capture meshes to the popular 3D visual simulation platform. With RealityMeshTM, users can visualize the most detailed 3D meshes and textures extracted from reality-capture point clouds right inside Omniverse.
“We have been collaborating with the NVIDIA team over the last year in finding ways to bring our high-quality reality-capture meshes to Omniverse,” said Nicolas Morency, Founder and CEO of Prevu3D. “With RealityMeshTM, you can now skip the complex and expensive CAD modeling step, bring a digital replica of your manufacturing site inside the Omniverse and begin using its advanced simulations capabilities right away.”
“The ability to stream high-quality meshed reality captures directly into Omniverse will transform digital twin visualization and simulation,” said Richard Kerris, vice president of the Omniverse development ecosystem at NVIDIA. “Manufacturers and engineers can access advanced tools that make their workflows more seamless than ever by optimizing modeling efficiency and productivity.”
RealityMeshTM brings high quality 3D scans right inside Omniverse
We have developed an unparalleled level of detail and tiling system, making it possible to load large 3D-scanned environments without impacting the performance of users’ machines. Whether a user is watching an entire factory or zooming in on the smallest details in the environment, we ensure that they have the best experience possible.
We launched RealityMeshTM for Omniverse during NVIDIA GTC, a global conference for the era of AI and the metaverse, running online through Thursday, March 23, 2023.
For more information about the conference, visit https://www.nvidia.com/gtc/.
About Ominiverse
Ominiverse, an Open Platform to Connect and Extend
Omniverse is a real-time 3D graphics collaboration platform created by Nvidia. It has been used for applications in the visual effects and “digital twin” industrial simulation industries. Omniverse makes extensive use of the Universal Scene Description format enhancing today’s workflows with industry-leading 3D tools, and enables developers to easily build their own. Find out more: https://developer.nvidia.com/nvidia-omniverse-platform